On Tacology and the Triumph of Man

December 14th, 2010
Have you ever asked what is at the root of a taco? A taco is a tool of sustenance, which can’t exist unless there are the ingredients and men able to produce them. Tacos are the material shape of the principle that man must eat. Tacos are not the tool of the moochers, who claim your pollo asado by tears, or of the looters, who take your pico de gallo by force.
When you exchange your labor for a taco, you do so only on the conviction that you will experience six to eight hours of satisfaction. It is not the moochers or the looters who give value to tacos. Not an ocean of tears, not all the guns in the world can transform those pieces of grilled meat in your tortilla into bread or any other food. Those pieces of meat are a token of honor–your claim upon the energy of the defeated beasts. Your tortilla is your statement of hope that somewhere in the world around you there are men who will not default on that moral principle which is the root of the taco.
But you say that a taco is made by the strong at the expense of the weak? What strength do you mean? It is not the strength of guns or muscles. A taco is the product of man’s capacity to think. Then a taco is made by the cook at the expense of those who did not cook it? Are tacos made by the intelligent at the expense of the fools? By the able at the expense of the incompetent? By the ambitious at the expense of the lazy? A taco is made by the effort of every honest man, each to the extent of his ability. An honest man is one who knows that he can’t consume more than he has produced (a fact the burritoists refuse to admit).
To consume tacos is the code of the men of good will. Tacos rest on the axiom that every man is the owner of his mind and his effort. Tacos demand of you the recognition that men must work for the satisfaction of their own hunger, not for their own injury, for their gain, not their loss–the recognition that they are not beasts of burden, born to become the inner contents of tacos–that you seek carnitas, not deli meats–that the ideal lunch of man is not a submarine sandwich, but two tacos and tortilla chips. Tacos demands that you taste, not pepperoncinis, but cilantro; it demands that you put into your body, not roast beef, but instead green chile verde. And when men eat tacos, not sandwiches, as their preferred lunch fare–they do so for the best taste and value. This is the code of an existence whose tool and symbol is the taco.
But a taco is only a tool. It will feed you wherever you wish, but it will not replace you as the eater. It will give you the means for the satisfaction of your hunger, but it will not provide you with that hunger. Tacos will not create happiness for the man who has no concept of what he wants: tacos will not give him a code of values, if he’s evaded the knowledge of what to value, and it will not provide him with a purpose, if he’s evaded the choice of what meal to seek. Tacos will not create intelligence for the fool, or admiration for the coward, or respect for the incompetent–but they will provide satisfaction of hunger.
Run for your life from any man who tells you that tacos are evil. That sentence is the leper’s bell of a philosophy of destruction. So long as men live together on earth–their only substitute, if they abandon tacos, is the muzzle of a gun.
Tacos are your means of survival. The verdict you pronounce upon the source of your livelihood is the verdict you pronounce upon your life. Until and unless you discover that tacos are the root of all good, you ask for your own destruction. When the taco ceased to be the tool by which men deal with hunger, then men become beasts. Blood, whips and guns–or tacos. Take526712581_dfd7ecafd8your choice–there is no other–and your time is running out.

Recently it has come to my attention that there are those who wish to elevate the study of tacos into its own academic discipline. While I sympathize with this sentiment, I can’t help but think that these enthusiastic scholars are missing the mark. To this budding movement I offer a reminder of the natural laws and principles that make the taco essential to human experience.

———————————

Have you ever asked what is at the root of a taco? A taco is a tool of sustenance, which can’t exist unless there are the ingredients and men able to produce them. Tacos are the material shape of the principle that man must eat. Tacos are not the tool of the moochers, who claim your pollo asado by tears, or of the looters, who take your pico de gallo by force.

When you exchange your labor for a taco, you do so only on the conviction that you will experience six to eight hours of satisfaction. It is not the moochers or the looters who give value to tacos. Not an ocean of tears, not all the guns in the world can transform those pieces of grilled meat in your tortilla into bread or any other food. Those pieces of meat are a token of honor–your claim upon the energy of the defeated beasts. Your tortilla is your statement of hope that somewhere in the world around you there are men who will not default on that moral principle which is the root of the taco.

But you say that a taco is made by the strong at the expense of the weak? What strength do you mean? It is not the strength of guns or muscles. A taco is the product of man’s capacity to think. Then a taco is made by the cook at the expense of those who did not cook it? Are tacos made by the intelligent at the expense of the fools? By the able at the expense of the incompetent? By the ambitious at the expense of the lazy? A taco is made by the effort of every honest man, each to the extent of his ability. An honest man is one who knows that he can’t consume more than he has produced (a fact the burritoists refuse to admit).

To consume tacos is the code of the men of good will. Tacos rest on the axiom that every man is the owner of his mind and his effort. Tacos demand of you the recognition that men must work for the satisfaction of their own hunger, not for their own injury, for their gain, not their loss–the recognition that they are not beasts of burden, born to become the inner contents of tacos–that you seek carnitas, not deli meats–that the ideal lunch of man is not a submarine sandwich, but two tacos and tortilla chips. Tacos demands that you taste, not pepperoncinis, but cilantro; it demands that you put into your body, not roast beef, but instead green chile verde. And when men eat tacos, not sandwiches, as their preferred lunch fare–they do so for the best taste and value. This is the code of an existence whose tool and symbol is the taco.

But a taco is only a tool. It will feed you wherever you wish, but it will not replace you as the eater. It will give you the means for the satisfaction of your hunger, but it will not provide you with that hunger. Tacos will not create happiness for the man who has no concept of what he wants: tacos will not give him a code of values, if he’s evaded the knowledge of what to value, and it will not provide him with a purpose, if he’s evaded the choice of what meal to seek. Tacos will not create intelligence for the fool, or admiration for the coward, or respect for the incompetent–but they will provide satisfaction of hunger.

Run for your life from any man who tells you that tacos are evil. That sentence is the leper’s bell of a philosophy of destruction. So long as men live together on earth–their only substitute, if they abandon tacos, is the muzzle of a gun.

Tacos are your means of survival. The verdict you pronounce upon the source of your livelihood is the verdict you pronounce upon your life. Until and unless you discover that tacos are the root of all good, you ask for your own destruction. When the taco ceased to be the tool by which men deal with hunger, then men become beasts. Blood, whips and guns–or tacos. Take your choice–there is no other–and your time is running out.

[Thanks to Francisco d'Anconia for providing me much of my inspiration on this subject]

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Blog Updates and Music Page

December 15th, 2009

I just updated my blog to my own clean install of WordPress.   No more buggy exporting from blogger!  Also no more having to make sure everything I say is appropriate for my research lab blog (The Expressive Intelligence Studio blog)!  Now I’ll probably post more often and about things like: non-game art, philosophy, economics, funny stuff but mostly I’ll still mostly post about art games.  I’ll also continue to use this space to keep track of my creative output.

My old band 8-4's ad for musicians

My old band 8-4's ad for musicians

Speaking of that, I created a page for my music.  Music is really important to me.  Playing and listening.  It informs the way I think about art and is probably the medium I have spent the most time exploring.  I have made a lot of recordings in the past years and these represent a few of my favorites.  I am missing several that I would like to include, and have a couple on there that perhaps don’t belong on the list of my favorites, but as time goes on I’ll refine it (mostly for me!).  Check it out here.

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Tale of Tales have done it again: The Observational Immersionist Style

December 11th, 2009

fatale-300x225Tale of Tales just released a new game or rather “experimental play experience” (a phrase surely concocted to appease those who don’t accept their repurposing of the word game).  Anyhow, it’s called Fatale and it is awesome.

Starting with The Endless Forest, Tale of Tale’s have consistently created environments that exist for the purpose of being looked at and explored.  This may not sound all that unique as most 3D games have environments that are explored, but the difference is that these games exist solely for this purpose.  To them, game environments are not containers for gameplay, but rather are the reason for gameplay.  By only affording the player navigation controls, the player’s mind is free to embark on a journey of induction and introspection.  In their own words, Fatale “offers an experimental play experience that stimulates the imagination and encourages multiple interpretations and personal associations.”

Tale of Tales are not alone in creating games for this purpose.  Games that encourage observation and consideration of their environments can be said to form an art movement that I am referring to as the observational immersionist style.

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Kosmosis – Procedural rhetoric gone wrong (as usual)

December 11th, 2009

kosmosisMolleindustria recently created a new game prototype called Kosmosis: “A COMMUNIST SPACE SHOOTER AS AN ARCADE GAME FROM AN ALTERNATE PRESENT WHERE NON-DEGENERATED SOCIALIST VALUES ARE HEGEMONIC.”  The game was created as an entry for the Experimental Gameplay Project competition titled “Unexperimental Shooter.”  Molleindustria are known for tackling controversial subjects including free culture and religious hatred and are some of the few people who create games from the “message up” (i.e. design with procedural rhetoric in mind).

Interpreting game mechanics is a passion of mine and thus I have strong opinions about the faults and outright failure of most attempts at wrangling procedural rhetoric.  Unfortunately, Molleindustria ’s recent attempt at creating a shmup that subverts the war machine ended up with unconvincing and problematic procedural messages that almost completely rely on verbal rhetoric (i.e. skinning as usual).

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Newsgames: Procedural Rhetoric meets Political Cartoons

December 11th, 2009

I just got back from presenting a paper at DiGRA 2009 about newsgames. You can find the paper here and the abstract below:

Video games have been created about political and social issues since the early days of the medium. In recent years, many developers are rapidly creating and releasing games in response to current events. These games are being referred to as newsgames. With an increasing number of people citing the internet as their primary news source, it would appear that newsgames could become an important part of how people understand current events and could rise to be an important and expressive video game genre. However, the word “newsgame” is currently only quite loosely defined, resulting in the term being applied to many forms of serious, or nonfiction games. Also, despite the quantity of games that relate to current events, very few newsgames can be said live up to the defining claims that newsgames are the video game equivalent of political cartoons – a well developed and established medium for political expression.

This paper fleshes out the political cartoon comparison in order to learn from the long history of political cartoons and give direction to the current state of fledgling and unsophisticated newsgames. It also suggests clear and flexible definitive criteria for newsgames as well as a re-declaration their expressive power.

Just a note, A Moose’s Love is probably the most obscure newsgame ever made.

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Rationalization’s Reception

December 11th, 2009

rationalization_smallRationalization was covered on the Indie Games blog and reviewed on Rock, Paper, Shotgun. It was great to see that people were interested in checking out the game.

Though, on Rock, Paper, Shotgun people did far more than just check it out. There were over 50 comments and many of these were very thoughtful interpretations of the game. It excites and surprises me that the audience of this primarily mainstream game industry focused blog would be interested in dissecting this admittedly strange “proceduralist” game.

Almost surprisingly, most interpretations were in line with what I was intending to communicate. A big inspiration for Rationalization was Rod Humble’s The Marriage. As part of my quest to harness the alleged and only slightly understood power of “Rules as Art“, Rationalization was first purely abstract (no words, instructions or key), but because of the difficulty most people have playing and interpreting The Marriage, I decided to slightly ramp up the amount of representation and give the player some context. I worry that I perhaps went too far, but I believe there is a sweet spot that someone will stumble upon soon enough.

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Rationalization

December 11th, 2009

rationalization_small

I made another game to help me think through some stuff. It’s called Rationalization. Play it! I’ll post more about it later.

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A Moose’s Love – Global Game Jam

December 11th, 2009

I helped organize Santa Cruz’s branch of the first annual Global Game Jam this weekend and also participated. In case you aren’t familiar with this, this is an event where small groups of people get together to make a game in 48 hours and it took place in 20+ countries and 50+ locations. The experience was overall a good learning experience for all involved and my team and I (Teale Fristoe and Bill Manegold) ended up creating a game I am quite happy with: A Moose’s Love.

moose_title
Play it
before reading. Its short.

This is another game that began with an idea and the rules and gameworld emerged. I’m still experimenting with this design strategy as it completely underemphasizes gameplay and fun. Though, this game ended up much more entertaining and coherent than my previous Relationships game.

To sum up its creation, I wanted to create something political, my team members and I were of different political persuasions though we all agreed that we were pissed about California’s proposition 8 that recently banned gay marriage. The intention was to try and make the game actually about the broader issue of people judging and trying to control others, but there is no time in 48 hours for such things!

I’m pretty sure the metaphor we were going for stacks up in all cases. I haven’t yet heard of an exploit that communicates some possibly hilarious unintended message. This is always a risk with creating rule systems as metaphor. What I am most happy with about this is that this game presents a not particularly complicated metaphor. There is hardly anything understood about communicating with rules (just a few examples) and progress is going to come through simple, allegorical games like this.

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New Short Art Game – Toward Understanding Relationships

December 11th, 2009

Some weeks ago (in October 2008) I underwent a painful experiment. I made another art game. In the end, it wasn’t a complete success but I learned a lot and think it was a step in the right direction.

tur_titleIt all started when I heard about Gamma3D - a curated art show and call for short games that use 3D glasses in some way integral to their gameplay. I had been working on and bailing out on ideas for short art games all summer and I decided to commit myself to creating a game for this (despite the fact that I missed the initial call and there was only two weeks left before they were to be submitted…). What resulted was Toward Understanding Relationships and what follows is a description of the game, the metaphors at work (visual and system) and the motivations I had for making it.

I started with a subject that I have thought a lot about for years and still don’t really have a grasp on: Communication can be hard between any two people but even harder between two people who love each other. For example, with my fiance, I will often think I hear her say something and respond to what I thought I heard. Often we will be having completely different conversations altogether without even knowing it. To make things worse, you want to do nice things for your loved ones right? Well, sometimes you don’t know what is good for them at all. You only think you know and you can only make educated guesses (based on what you think you heard!). On top of all that you have your own thoughts and needs that are competing with your loved one’s needs. With a busy schedule, you only have so much time and a wrong response can be lead to a meltdown.

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Wii Music is Wonderful

December 11th, 2009

profile-sitar-1Wii Music is a step ahead the rest. I am a very busy musician. I like to improvise. I like to communicate with people about “energy” and “vibes”. I like to move my body and express myself. I like to laugh and smile with my fiance. I like Wii Music.

Despite the overwhelmingly negative reviews (4/10?) that the game/play thing/whatever is receiving I would like to publicly declare that this game provides a much more musical and expressive experience than Guitar Hero and Rock Band combined. Of course I am not trying to slam those great games, but Wii Music actually opens up the line of musical communication between musicians and non musicians. That is an innovation and accomplishment that is worthy of praise.

Nintendo does a lot of good for the world and I am glad they are making money.

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